After the tremendous success of the first seven entries to the ShaderX book series, and the upcoming success of the GPU Pro book (http://gpupro.blogspot.com/), we are looking for authors for GPU Pro 2.
The upcoming book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects and a dedicated section on mathematics used in graphics programming.
Proposals are due by May 17th, 2010. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below.
Saturday, February 20, 2010
|May 17th, 2010||Proposals due !|
|May 22nd||Authors selected and begin writing|
|June 22nd||Deadline for Papers|
|July 6th||Peer review feedback due|
|July 20th||Revised articles due|
|September 1st||All CD demos/code due|
|September 1st||All articles sent to publisher|
|September 15th||Final CD sent to publisher|
|GDC in March||Release|
Please download the author guidelines with examples for proposals and the tex example files from
here. This download is about 1 MB.